Flexible Game Server
Technologies: Visual Studio + ReSharper, C#, Unity3D, MonoDevelop, SVN, SandCastle
FGS is a network library that can be used to create multiplayer games with UnityEngine. This network solution is designed for game developers. The solution is written in C#. You can use the functionality of Flexible Game Server in any type of . NET project: Console Application, Windows Forms, Class Library, WCF Service, etc... The core of the network solution is fully multi-threaded. FGS has a centralized architecture in which all clients are connected to one server. Peer-to-peer connection is not supported. Flexible Game Server differs from concurrent products in that it gives an experienced developer a possibility to customize and optimize absolutely any behavior.
Currently, FGS support is limited, the server has evolved into a new product AqlaNet, which is no longer intended for mass sale.
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